Environment Concept Art | Aleksandra Wojcik

Tomb Raider: Legacy of Atlantis

Environment Concept Art. Environment concept for Tomb Raider: Legacy of Atlantis, created during my time at Flying Wild Hog / Crystal Dynamics. Art Director: Arek Tomaszewski. Tools: Blender & Photoshop

A Knight of the Seven Kingdoms · Flea Bottom, 2024

Environment Concept Art. In 2024, I worked on A Knight of the Seven Kingdoms at Out Studio. My task was to create Flea Bottom concepts based on a received blockout. Tools: Blender & Photoshop

How to Train Your Dragon · Universal Studios, 2023

Environment Concept Art. In 2023, I had the pleasure of working on concepts for the live action How to Train Your Dragon. © 2025 Universal Studios. All rights reserved.

Tools: Blender & Photoshop

Case Study: How to Train Your Dragon

Seaside Castle

Environment Concept Art. Tools: Blender & Photoshop

Medieval Street

Environment Concept Art. Tools: Blender & Photoshop

Dark Castle

Environment Concept Art. Tools: Blender & Photoshop

Dark Castle II

Environment Concept Art. Tools: Blender & Photoshop

Viking Village

Environment Concept Art. Dark fantasy Viking village environment design featuring dramatic cliffs, Norse architecture, and a moody atmospheric composition. Tools: Blender & Photoshop

Dam Harbor

Environment Concept Art. Tools: Blender & Photoshop

Mountain

Environment Concept Art. Tools: Blender & Photoshop

River Houses

Environment Concept Art. Tools: Blender & Photoshop

Treehouses

Environment Concept Art. Tools: Blender & Photoshop

Treehouses III

Environment Concept Art. Tools: Blender & Photoshop

Winter

Environment Concept Art. Tools: Blender & Photoshop

Red Room · Nobody Wants to Die, 2020

Environment Concept Art. In 2020, I worked on early concepts for the game Nobody Wants to Die. Art director: Andrzej Marszalek. Tools: Photoshop

Slums · Nobody Wants to Die, 2020

Environment Concept Art. In 2020, I worked on early concepts for the game Nobody Wants to Die. Art director: Andrzej Marszalek. Tools: Photoshop

City Mood · Nobody Wants to Die, 2020

Environment Concept Art. In 2020, I worked on early concepts for the game Nobody Wants to Die. Art director: Andrzej Marszalek. Tools: Photoshop

Cityscape · 1518 Studios, 2022

Environment Concept Art. The cityscape concept I did for 1518 Studios in 2022. Tools: Photoshop

Fantasy Street · 1518 Studios, 2022

Environment Concept Art. The fantasy street concept I did for 1518 Studios in 2022. Tools: Photoshop

Marina Cityscape · Reaper Actual, 2023

Environment Concept Art. Environment concept created for Reaper Actual in 2023. AD: Tramell Isaac. Client: Distinct Possibility Studios. Tools: Blender & Photoshop

Man Made Island · Reaper Actual, 2023

Environment Concept Art. Environment concept created for Reaper Actual in 2023. AD: Tramell Isaac. Client: Distinct Possibility Studios. Tools: Blender & Photoshop

Town by the Sea · Reaper Actual, 2023

Environment Concept Art. Environment concept created for Reaper Actual. AD: Tramell Isaac. Client: Distinct Possibility Studios. Tools: Blender & Photoshop

Town Street · Reaper Actual, 2023

Environment Concept Art. Environment concept created for Reaper Actual. AD: Tramell Isaac. Client: Distinct Possibility Studios. Tools: Blender & Photoshop

Reaper Actual - Various, 2023

Environment Concept Art. Various environment concepts created for Reaper Actual. AD: Tramell Isaac. Client: Distinct Possibility Studios. Tools: Blender & Photoshop

Space Plant Lover

Character Concept Art. Sci-fi character concept exploring futuristic organic themes. Tools: Photoshop