Tomb Raider: Legacy of Atlantis
Environment Concept Art. Environment concept for Tomb Raider: Legacy of Atlantis, created during my time at Flying Wild Hog / Crystal Dynamics. Art Director: Arek Tomaszewski. Tools: Blender & Photoshop
Environment Concept Art. Environment concept for Tomb Raider: Legacy of Atlantis, created during my time at Flying Wild Hog / Crystal Dynamics. Art Director: Arek Tomaszewski. Tools: Blender & Photoshop
Environment Concept Art. In 2024, I worked on A Knight of the Seven Kingdoms at Out Studio. My task was to create Flea Bottom concepts based on a received blockout. Tools: Blender & Photoshop
Environment Concept Art. In 2023, I had the pleasure of working on concepts for the live action How to Train Your Dragon. © 2025 Universal Studios. All rights reserved.
Tools: Blender & Photoshop
Case Study: How to Train Your DragonEnvironment Concept Art. Tools: Blender & Photoshop
Environment Concept Art. Tools: Blender & Photoshop
Environment Concept Art. Tools: Blender & Photoshop
Environment Concept Art. Tools: Blender & Photoshop
Environment Concept Art. Dark fantasy Viking village environment design featuring dramatic cliffs, Norse architecture, and a moody atmospheric composition. Tools: Blender & Photoshop
Environment Concept Art. Tools: Blender & Photoshop
Environment Concept Art. Tools: Blender & Photoshop
Environment Concept Art. Tools: Blender & Photoshop
Environment Concept Art. Tools: Blender & Photoshop
Environment Concept Art. Tools: Blender & Photoshop
Environment Concept Art. Tools: Blender & Photoshop
Environment Concept Art. In 2020, I worked on early concepts for the game Nobody Wants to Die. Art director: Andrzej Marszalek. Tools: Photoshop
Environment Concept Art. In 2020, I worked on early concepts for the game Nobody Wants to Die. Art director: Andrzej Marszalek. Tools: Photoshop
Environment Concept Art. In 2020, I worked on early concepts for the game Nobody Wants to Die. Art director: Andrzej Marszalek. Tools: Photoshop
Environment Concept Art. The cityscape concept I did for 1518 Studios in 2022. Tools: Photoshop
Environment Concept Art. The fantasy street concept I did for 1518 Studios in 2022. Tools: Photoshop
Environment Concept Art. Environment concept created for Reaper Actual in 2023. AD: Tramell Isaac. Client: Distinct Possibility Studios. Tools: Blender & Photoshop
Environment Concept Art. Environment concept created for Reaper Actual in 2023. AD: Tramell Isaac. Client: Distinct Possibility Studios. Tools: Blender & Photoshop
Environment Concept Art. Environment concept created for Reaper Actual. AD: Tramell Isaac. Client: Distinct Possibility Studios. Tools: Blender & Photoshop
Environment Concept Art. Environment concept created for Reaper Actual. AD: Tramell Isaac. Client: Distinct Possibility Studios. Tools: Blender & Photoshop
Environment Concept Art. Various environment concepts created for Reaper Actual. AD: Tramell Isaac. Client: Distinct Possibility Studios. Tools: Blender & Photoshop
Character Concept Art. Sci-fi character concept exploring futuristic organic themes. Tools: Photoshop