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Case Study - Environment Design

Concept design for Stoick's house
How to Train Your Dragon


I was asked to explore a few versions of "weird" shapes for the houses. These are the initial sketches.

Initial house sketches - weird shapes exploration

Actually, I wasn't getting any feedback at that stage, so I could just have fun with it in peace! My second update.

Second update - house design exploration
Second update - house design variation

Here's what my next update looked like.

I was tasked with designing an additional wing for the house.

Third update - refined house design

And finally, the version that some of you might recognize from my ArtStation.

Final ArtStation version of Stoick's house

Over the next few days, I was implementing changes and versions suggested by the Art Director and working on additional exploration of design details.

Additional wing design for Stoick's house

Then, we experimented with different colors for the facade.

Detail explorations - house architecture

This is what a shot shared from the film set looked like.

Facade color exploration A

Ship designs for HTTYD

Ship design exploration

This is what a shot shared from the film set looked like.

Film set shot reference

This was the final look of the ships in the movie.

Ship designs for How to Train Your Dragon

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